Hey, I’m an independent game programmer from Rosario, Argentina. I graphics technologies, rendering and game engines. I'm crazy about software architecture and clean code.

Have a look at my portfolio, some of my projects and blog posts. If you need help with an upcoming project, then consider hiring me.

Portfolio

Sweet Meat

Multiplatform mobile free-to-play endless runner game integrated with Twitter. Users can play God by sending threats and changing gameplay rules to all active players in real-time using tweets. The game was featured by Google and nominated for Best Latin American Game in the BIG Festival.

Fanta

Game with second screen in the YouTube Masthead. Users synced and used their phones to throw the Halloween costumes to the Fanta characters and let them ready for the party watching the results on real-time on the YouTube landing page.

Powerade

Game with second screen in the YouTube Masthead. Users synced and used their phones to kick penalties and free kicks watching the results on real-time on the YouTube landing page.

Barbie

Videogame in a promotional website for a movie. Players picked between the two protagonists of the movie, dressed them and help them sang the songs from the movie using the arrow keys or the touch controlls.

Max Steel

Runner videogame in a promotional website for a movie. The players controlled Max Steel avoiding and dashing through obstacles trying to catch the villain of the movie. In few days, almost 10000 registered users spent more than 4 minutes in average playing the game.

Blossom

HTML5 browser game for a cosmetic brand in which users had to manage the bees route to the flowers, picking up power ups, avoiding collisions and optimizing the collecting times. Players had daily rewards, gained experience, compete with other users in leaderboards and received benefits in the store page of the brand.

Trivias and minigames

Various small apps and games (like trivias, raffles, wheel of fortunes and matching games) for Royal Canin, Santander (bank), Telecom Personal (mobile carrier) among other smaller companies.

Projects

Virtual Machine

Virtual Machine written in C# for Unity. The main purpose of the project is to allow the creation, deployment and update of behavior without the need of recompiling the source code or rebuilding the app. The behaviors are written in a custom-made visual scripting language.

Not yet publicly available.

Rufous

Rendering and game engine written in Kotlin using OpenGL. The main purpose of the project is to learn OpenGL (and possibly other APIs) and various rendering technologies and techniques.

Not yet publicly available.